#950
Title: Wool (Wool #1)
Author: Hugh Howey
Publisher: Broad Reach
Year: 2011
49 pages
I'll
review the whole series below at #5. Of #1, I'll say that normally I wouldn't
count something this short as a "book," but since #2-5 are of novella or
book length, I'll count it.
#951
Title: Proper Gauge: (Wool #2)
Author: Hugh Howey
Publisher: Broad Reach
Year: 2011
106 pages
Of
this one I'll say, what's with the wool motif? Wool doesn't figure much
at all in #1 or #2, unless the idea is "pulling the wool over their
eyes."
#954
Title: Casting Off (Wool #3)
Author: Hugh Howey
Publisher: Broad Reach
Year: 2011
122 pages
I'll
review the series at book #5. To this installment I say, Okay, "pulling
the wool over their eyes" does indeed appear to be the active
wool-related image. And I don't buy the narrative of why certain people
have wound up in their jobs. Not in this society. But more of that at #5.
#955
Title: The Unraveling (Wool #4)
Author: Hugh Howey
Publisher: Broad Reach
Year: 2011
166 pages
I will
say here that squeaky cute child-voices infuriate me in an audiobook.
Just read the book aloud. Don't do extreme voice characterizations.
There's a man in this one with a distinct New England accent. Not going
to happen in this book's universe.
#956
Title: The Stranded (Wool #5)
Author: Hugh Howey
Publisher: Broad Reach
Year: 2012
254 pages
**SPOILERS**
2.5 stars for the series
overall. There are several important flaws that I can't get around. I'm
not much of a video watcher, in part because the problems with this
series are ubiquitous in film and television. Like Cowboys & Aliens,
this moves right along and there's a lot of action, which I'm sure is
sufficiently engaging for many readers. However, my pleasure in reading
fiction, especially science fiction, is directly related to effective
world-building. This, Wool fails to provide.
For example, argon
is extremely cold and can cause frostbite even in small-scale
industrial accidents. The first danger faced by anyone staying in the
airlock would be freezing, not burning. Freezing badly--the boiling
temperature of argon is -302.5°F. Since a similar suit made the person
wearing it begin to become hypothermic in uncontaminated groundwater,
with a temperature far warmer than negative numbers, I expect that even
with a homemade (anti-)heat blanket, the person would be highly
insufficiently insulated. Next come the flames. We don't know what gas
they use, but its temperature is hot enough to sterilize and char
portions of a suit--not the ineffective heat tape on the suit, but the
suit itself. Wrapping oneself up in a homemade heat shield, even if
one's feet are tucked under, just doesn't seem like sufficient
insulation. Perhaps it would decrease burns, but I'm not convinced that
the exposure described wouldn't roast you in your own juices. As for
re-entering the silo, this ranks among the greatest of this character's
many irresponsible, community-jeopardizing acts. If she does
successfully fight the flames with her homemade blanket, wouldn't that
mean that she'd protected whatever was on her suit from the cleansing
fires of the airlock? Is it too hopeful to suppose that she'd be smart
enough to consider that the airlock is constructed as it is to kill
agents of biological warfare? Agents that might help account for the
total destruction of, it appears, pretty much everything? Apparently
she's not that smart. She has to get home to the silo that exiled her.
Why would she think she wouldn't be shot on sight? Also, in the giant
bubbling, ashy mess of a human exposed to this airlock, I highly doubt
that she would recognize Bernard's diminutive hands.
There's a lot about the basic premise I don't believe. Despite explanations, the
cleaning process seems inexplicable, cumbersome, needlessly complex,
and wasteful of valuable and perhaps irreplaceable resources. In terms of careers, I thought it quite unlikely that a
society that was otherwise so regimented, and that had a system of
"casters" and "shadows" (it's Plato's Cave, dude) would choose
untrained, unskilled law enforcement personnel from outside the legal
apprenticeship track, especially someone who was a very skilled mechanic
and thus presumably needed elsewhere. Surely of the thousands (?) of
people in the silo, there was at least one journeyman cop. The same
might be said of choosing the evil puppeteer overlord's trainee.
Shouldn't Bernard already have a shadow, if not several?
I
didn't feel much identification with the characters. I found in their
decision-making processes some evidence that life in the silos lowers
IQ, and I didn't believe most of the decisions made in Silo 17 believable. Really,
some ickle orphants clang your manchild companion over the head with
his own wrench, concussing him to near-death, steal your
gear/clothes/food/water, and cut your air supply while you're an hour
below that level and under water so that to survive you have to
suck air bubbles from the ceilings of each flooded level of the silo
(avoiding the bends, also a neat trick, as is the fact that the bubbles
collect on the ceilings, but from above you can stick your knife into
what I think is the floor grating to prop open a door); then you chase them up
multiple levels (the mere descent of which almost killed your previous
mayor and the ascent of which was a source of great complaint by you
even when not suffering from extreme exhaustion and dragging said
manchild behind you), find the punks hiding with a wee wittle baby,
awww, order them to help you, then leave your concussed friend in their
care?
This
slapdash writing may not bother some readers, but it really bugs me. If
I want to read a comic book, I'll read a comic book.
Please
don't bother writing a comment saying that I'm nitpicking. I have merely
scratched the surface of the world-building and plot issues here, to
say nothing of the profusion of wooden yet often blubbery, inexplicable
characters. For me, construction of a plausible world with interesting
protagonists is the essence of fiction. Without it, I'm only
disappointed.
For a much more claustrophobic, and realistic,
look at life and death in a post-apocalyptic silo, read Mordecai
Roshwald's dated but still classic Level 7. For rousing fights between the levels of a closed environment, with many similar themes and concerns, plus mutants, which is always a bonus, read Robert Heinlein's Orphans of the Sky.
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